Mar 3 – 17, 2023
Europe/Berlin timezone

This course will take place as an online event on 3 successive Fridays. The link to the streaming platform will be provided to the registrants only.

The Unreal Engine is one of the state-of-the-art 3D engines, which is mainly used for game development. In recent years, however, its use in industry and science has been steadily increasing, which is further supported by new features from the producer Epic Games. The course offered here gives a basic introduction to the major functions when using the Unreal Editor and Visual Studio, offers tips and tricks for scientific use and deepens the acquired knowledge by using and extending an example application. We will talk about the difference between Blueprints and C++ and when to use which one, but we will also focus on the use of third party tools and the different possibilities of code management.

Roadmap and speakers:

  • Introduction to Unreal Engine (UE) - Dirk Helmrich, Jonathan Windgassen
  • Programming with UE-Blueprints - Josef Azzam
  • Programming with C++ in UE - Dirk Helmrich

Language:

This course is taught in English.

Prerequisites:

  • General programming skills
  • Dedicated graphics card preferred, integrated graphics only sufficient for low workloads
  • Installed and running version of Unreal Engine 5.1
  • For further instructions regarding preparations for the course, please visit https://go.fzj.de/unrealcourse

Date:

Friday, 3 March 2023, 10:00-12:00 and 13:00-15:00
Friday, 10 March 2023, 10:00-12:00 and 13:00-15:00
Friday, 17 March 2023, 10:00-12:00 and 13:00-15:00

Further information:

We are updating our Hedgedoc: https://go.fzj.de/unrealcourse

Instructors:

Josef Azzam, Dirk Helmrich, Jonathan Windgassen, JSC

Starts
Ends
Europe/Berlin